In a Nutshell
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.
Research collaborators: KU Eichstätt-Ingolstadt, Chair for English Didactics, Cornelsen Verlag GmbH
In contrast to today, where students at secondary schools use the Internet rather sporadically to do a little research, etc. the vision of iDidactics is a highly personalized, intrinsically motivating learning environment - a Textbook 3.0, if you wish - that students can access from anywhere on any device. This will allow us to bridge the gap between formal and informal learning, and thus, the learning experience will become interactive and collaborative amongst school classes, and between teachers, pupils and parents. Textbook 3.0 is envisioned to also contain game thinking elements to maximize motivation and sustainability.
Together with our project partner, the Chair for English Didactics at CU Eichstätt-Ingolstadt, and industry collaborator, Cornelsen Verlag GmbH, we have been ideating solutions for this new Textbook 3.0.
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.