In a Nutshell
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.
A collaborative initiative between GEElab Melbourne and the Charles Perkins Centre at University of Sydney, DIAmate is a gameful approach to enhancing diabetes type 2 patient compliance with treatment regimes.
The trailer animation and early prototypes have been developed as a gameful smartphone companion application addressing issues of isolation, medication, exercise, understanding and self-esteem.
Utilising social networking mechanisms and game thinking, users interface with the virtual DIAmate world through real time activities and connections with other users.
At RMIT University's GEElab, we are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself.